![]() Arhu "wizard-to-cat" animation added and used in dialogs ![]() Councillor Jake reimagined and rewritten Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs Epilogue region added, featuring 10+ NPCs and new dialogs End-game cutscene added after facing the Conduit End game redesigned, including several new regions, animations, puzzles, and Guardian Sourcerer situation added to beach cave entrance Companions now banter with one another in addition to making one-off comments. Bairdotr's arc ending has been moved to a unique region. Jahan's arc has been repaced and the delivery tweaked. Madora's dialogs and arc have been edited and revised. New animations for all the elemental summons New animations for dual wielding different weapon combinations New animations for the Giant Leandra in the dream scene New animations for the artillery flowers New animations for the Source abomination New animations for the shadow creatures New animations for all the Death Knights New animations for all the Cyclops type characters Can rotate the camera 360 around all characters and objects New portraits for more NPC variations and for more specific NPCs Icons for all primary and secondary stats, resistances, etc. ![]() Created round grenade and texture variations Created cannister grenade and texture variations Created bloated corpse and feverish corpse Created picnic and suntanning art assets fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, Created new icons for dozens of existing interactable items that didn't need iconsīefore. ![]() So without further ado, out of more than ten thousand changelists, I give you The Enhanced Changelist. We don't even think this list says it all, because sometimes one little change took weeks to get just right, and other changes were deemed too small to make it to this list. You've seen the short version of the changes (controller support, split screen, full voice, updated story, new characters and areas, 360 cam, wands, grenades, new skill system, new loot system, Honour and Tactician mode, DX11, 64bit.) but here is the long version. Well, so many things have changed, we don't even call it a patch or an upgrade anymore. Just like with patch notes, people have been asking us what has changed exactly in the Enhanced Edition. ![]()
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